Stranded Deep v0.03 - Hotfix 2 (64bit)
- Type:
- Games > PC
- Files:
- 1
- Size:
- 220.47 MB
- Tag(s):
- Stranded Deep
- Uploaded:
- Apr 30, 2015
- By:
- dauphong
Bug Fixes Raft Motor – Now requires a hammer to be built. Fire Spit – Now updates display name when attached cookable is cooked. Shipwrecks – Fixed visual error with glass shader not blending with fog. Crafting – Fixed “lashing” material name incorrectly appearing as “rope” in crafting option’s material list. Building – Fixed a bug where foundations would default to a raft when snapping to an existing foundation over water. HUD Information Option – Fixed a bug where toggling the display of item names was not applying in game. Input Options – Fixed a rather annoying bug for players where mouse buttons were reassigning as the mouse axis. Goggles, Flippers and Torch – Added a notification for now to notify player that these items have been equipped. Flying – The last known dragging-flying exploit, aka the “broomstick” method, has been fixed. Water Bottles – Fixed a bug with all food items not saving data. This would result in water bottles refilling when loaded back, etc. Rafts – Adjusted ladder colliders for wooden rafts for easier climbing. Crabs – Fixed immortal crabs when cooking alive. Crabs now die if you cook them alive by dragging onto a fire, etc. Rain – Fixed weather effects not having appropriate filter when underwater. New Content Saving – It’s now possible to have multiple save game files. Your save file is now saved local to the game’s installation in a folder named after your Steam ID. It may look like a random series of numbers but it actually corresponds to your unique user ID on Steam. It’s worth mentioning that there are a few ways to identify your Steam ID if you need to. A quick google search will help here. Saving – Internal optimisations to save file parser. World Seed – You can now share your world seed. You will be prompted to input a world seed when you select “New Game” on the main menu. You can view your world seed on the bottom right corner of the pause menu. Player – More randomized and more variety of player sound effects. Improved jumping sounds and more variety. Improved landing sounds and more variety. Vomitting sounds effects. Improved breathing sounds effects Label Maker – New item! A small side item that introduces a new mechanic to rename items if that’s your thing. Balancing Sharks – Dynamically adjusted circling radius based on the damage dealt to the shark. Sharks – Less crazy raft bumping! Sharks – Temporary fix to spamming damage by holding down the use item key. Sharks – Will lose interest in players when on land. Sharks – Increased maximum damage: Tiger Sharks from 1000 to 2250, Great whites from 2000 to 3350. Sharks – Regain 0.5 health per second after 320 seconds have passed since last receiving damage. Balance - Adjusted compass model holding view. Balance – Decreased various fish spawn chances. Sharks are now much rarer. Tiger shark from 100% to 30%, Great White from 100% to 18%, Reef Sharks from 100% to 25%, Marlin from 100% to 25%, Whales from 20% to 6%, Stingrays from 100% to 65%, Turtles from 100% to 55%. Balance – Loot container item spawn chance. Container slots now have a slight chance for spawning nothing (average 90% to spawn)